Many Moons was deliberately written to be relatively simple music, with a strong emphasis on being very “classic” electronic. As I was busy doing a lot of review work at this time, my time was limited. I was using some of these pieces for demonstration of the synths or DAWs I was reviewing.
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None of the tracks attracted names as I was going. They always seemed destined to be like the tracks on Documented Fragments and Sections & Structures, with a sonic identity that the listener has to form entirely alone. The clues come in a broad form from the album title that indicates that there is an infinite number of moons, each with something that makes it unique, even though moons tend to be rather similar.
music for unpopular arcade games – was a tag that grew on me as I was working. I know that what I do is not within the expected mainstream for any current fashionable genres. because I was so busy and focused on other people’s tools and needs, I wanted to be as close to my roots as possible. That had me consider the idea that I was using when reviewing that I wanted to approach these things as I did when I was a beginner with a couple of keyboards and a 4-track cassette “studio” on the floor. Simplicity was everything. I tried to make the few sounds I had evocative.
I showed a few tracks early and got some interesting feedback. Tk #4 Moon 5 got a: not remotely interesting so not worth considering comment but Tk #10 Moon 9 seemed to make people feel: spooky, like a descent into madness (in a good way apparently).
For a video, I could have done my usual moving some moons about on the screen with some spotty, dotty. Meh. With the idea that these pieces could represent some arcade games – seeing they do feel somewhat (honestly) ’80s – it seemed amusing to pop on the tracks and play my favorite ’80s arcade game that so happened to be unpopular (despite its technical advances): Exerion by Jaleco sat unused most of the time in the arcades I frequented which was great for me.