COMING SOON Thortfulness ReFill The sounds in the Thortfulness ReFill are focused on EBM and Horror Movie score patches. Thortfulness (thor-t-fulness: the act of being full of Thor) is a ReFill for the Reason Studios Reason platform. The only real technical requirement is Thor. Combinators are used to wrap some effects where vital to the … Continue reading Thortfulness ReFill
Janus IV Collection
The Janus IV Collection is a collection of ten Instrument & Effect VSTs. Janus IV - fully-patchable polyphonic modular synthesizerADs-8 - 8-part drum synth moduleDuoline 68 - polyphonic synth with a D-model vibeStruktur-4 - 4-Operator FM synth with modular routingEcholater - stereo modulating delay with tone control and cross-modulation for smooth Chorus & EchoesEchonest - … Continue reading Janus IV Collection
Goodbye 2020 – why do I never get sales?
2020 It is just 2021 today as I tryper this (no that ain't no spello). 2020 was an odd one, an interesting one, a downright infuriating one. But we can learn a lesson or two and let it go. Let ourselves get on. Most of the year I spent trying to sell myself. That meant … Continue reading Goodbye 2020 – why do I never get sales?
Sound Bank ’88 ReFill
https://youtu.be/xGO8S11lJAY Sound bank '88 - Europa Patches Sound Bank '88 The Sound Bank '88 ReFill is similar to the patch banks that you got for a synth around the time indicated (late '80s). This isn't an emulation of any particular synth but the kinds of sounds you may find in anything from a Juno or … Continue reading Sound Bank ’88 ReFill
2020 Modulating Delay with Breakout
2020 Modulating Delay It is Christmas 2020 and I have made a special little Delay unit as a gift. Features: Drive into Soft Overdrive24db High & Low Pass Filters1,000ms Delay Time with option to limit to Chorus rangeDelay offset with option for right or left bounceTotal Feedback (not just the delay bit but everything)Breakout mode … Continue reading 2020 Modulating Delay with Breakout
Night Moon
Night Moon is a collection of four entirely synthesized environments backed by light-Techno (of the early 90s variety). The idea is that the pieces should be played quietly so the environment sounds are dominant over the music itself. You'll find where you like it. The pieces were put together very quickly. As such I don't … Continue reading Night Moon
Game Themes I
I Scored a series of games with a young developer called Aesc. He needed music & sound effects to complete his games. That is what I do. Aesc: https://aescosaurus.itch.io/Cover art by Jane Stockwell: https://janestockwell.com/ Something I hate when playing games is having a really short loop that goes over and over ad nauseam so I … Continue reading Game Themes I
Lands with Shawn Johnson
Shawn Johnson I roped in saxophonist Shawn Johnson to add his EWI playing to the main tracks "Trees" & "Night Crystals". I sent him the tracks and noted the main area where a part was needed. After that I was pretty open for him to do his thing. Shawn recorded 4-5 parts for each track … Continue reading Lands with Shawn Johnson
Taking the Step from making music to being an Indie Musician
Everyone one is making music these day. Everyone has an app (or three) on their phone or computer that they can use to bang out a choon and lay down a lyric. Everyone has access to publishing tools from Soundcloud & YouTube to Bandcamp & Spotifry. Everyone is a musician. It is in how people … Continue reading Taking the Step from making music to being an Indie Musician
Getting Ahead On Bandcamp
Bandcamp is good because there is virtually no community interference. Your music is just on the shelf. That does mean that you need to work a bit to generate any traffic. There are several genre spaces that use Bandcamp as a hub; Metal & Berlin School being two I know. Aligning yourself (even if only … Continue reading Getting Ahead On Bandcamp